


There is both a hard limit for how long one has to complete the circuit, and an ideal time to aim for.Ĭross country gameplay. In competitions, the rules work same as in real life: whoever rides the course fastest with no penalties is the winner. If they are only slightly unbalanced, the horse will slow down some but keep moving. If it goes too far upwards or downwards, the player will fall off their horse. This arrow will move as the horse jumps, and the objective is to keep it as close to the center as possible. Players must also maintain their own balance through jumps, shown by a half-circle gauge with an arrow inside.

If an approach is done incorrectly, the horse may refuse or knock down some poles. Slowing down or speeding up will adjust the stride. When approaching an obstacle, an indicator appears on the ground and hovering horseshoes above it shift from red to green depending on how correct the stride is. Horses will jump automatically, but it is up to the player to position them correctly. The horse head will fill up with red when the horse feels pressured, which typically is caused by unsuccessful jumps and long stretches of galloping. Speed and horse mood are indicated by a circular gauge with a horse head inside it. It requires managing speed, direction, balance, and horse mood levels. Simulation is not optimal, as it is very rare if not impossible for the best training results to occur this way. Training can be played manually or simulated, and has six different star ranks depending on how it goes. Reaching certain leveling milestones unlocks new tack and clothes. Training serves to improve the horse's ability so that it can qualify for more difficult competitions. This affects how they need to be handled during rides and adds a tactical element to the choice of horse. Horses have different personalities depending on their sex - mares can be a little temperamental, stallions are prone to getting overconfident, and geldings tend towards being timid. Their names and appearances are preset and cannot be altered. The selection of horses is small, but it differs between disciplines. A player can have a total of three horses on the same save file - one for dressage, one for eventing, and one for show jumping. There are no horse care elements outside of this resting mechanic. It is also important to give the horse adequate rest, or its mood and performance will suffer. Between competitions, players must schedule training to improve their horse's abilities. All three can be played concurrently if desired. Players can choose to begin a career in show jumping, dressage, or eventing. There is some customisation by way of unlockable clothes and tack, but they all share the same models and are merely colour swaps. Horses all use the same model but have some variation through different coats and heights. The game has mostly-realistic 3D graphics. Riding simulation with some rather unique mechanics.
